Design statement:
OOM Creative’s challenge was to present 10 years of data from Melbourne’s water systems in an elegant and memorable information visualisation. We were interested in how the data could tell a story over time – and through some early prototypes – discovered that placing the water data in circular formations generated intriguing and informative shapes; working both as graphics and animations. Each day of the year is arranged clockwise around a circle, and then the values for rain fall, reservoir storage, river level and sewerage are plotted on these days. Immediately you see how the seasons shape our water supply, the amount of variation there is in a decade, and how our behavioural patterns effect the water output from the city. As designers we’re interested in how people take away their own readings of the graphics, by understanding a decade of information, a year, or simply a day in the life of Melbourne’s water systems.
OOM Creative developed a realtime HD screen & print installation, and 10 large poster designs (2.3X1.6 M) on show in Melbourne’s City Square during the festival.
It was great to chat with Nick from Extralab at the Orange Island Education Days. This event was simultaneously broadcast through Mogulus as a live video stream allowing for a greater audience, and it has now been broken up into easier to consume segments. Here is the link to the broadcasts: Educational Days – Day 2
It was an honor to be on panelist for the Great 2020 Debate – an event organized and hosted by Bruce Joy (CEO Vastpark) – as part of the Federal Consortium for Virtual Worlds (FCVW), in Washington 2009. The discussion was thoughtful and very insightful. The panel were:
Recently I presented as part of the Virtual Worlds Down Under event hosted by Vastpark. This was a great chance to present our work with architecture & design students at RMIT using virtual environments within design contexts. All presenters had the same avatar, the voice was skype, and a company in NYC filmed the event.
Yesterday I was part of an invited panel discussing the role of architecture within Second Life. This discussion was held on Orange’s Second Life Island and was on the third day of events dedicated to thinking about architecture and design in virtual worlds. I was in Antwerp at the time, sitting in a hotel lobby, and given the distractions of the hotel bar in the background the discussion was really interesting, assisted by the 4 layers of skype, Secondlife voice and chat.