
OOM Creative is all go in 2010 and working with a range of great clients on innovative projects: from data visulisations to virtual environments. 2010 brings the launch of the ACVA Lab workshop in February and a major event on Portrait Island in March. Above is a snapshot some of OOM Creative’s recent project work.

Over 200 people came to the National Portrait Gallery for the launch party of the Doppelgänger exhibition. Portrait Island is now live! If you’ve visited Portrait Island, we’d loved hear your feedback about the project via the comments sectrion below, or use the official ‘feedback’ survey accessible on the Island.
If you haven’t tried Second Life, it’s an easy to install and runs on most computer systems. Visit the project in Second Life, here is the SLURL, or the Doppelgänger Website
We have also produced a series of short films about each art work that are viewable on the National Portrait Gallery YouTube Site
Articles:
http://www.metaversejournal.com/2010/01/21/national-portrait-gallery-in-second-life/
Australian Design Review
IMAGES: View of Portrait Island - foreground Autoscopia by Adam Nash, Chris Dodds, Justin Clemens | Installation for Cao Fei’s iMirror films | Detail of Portrait Island forum space



We are busy designing and building Portrait Island with 5 teams of artists for the Doppelganger exhibition at the National Portrait Gallery, Canberra. Portrait Island is a Second Life environment that will open to the public on the 24th October. We’ll post again when the space goes live, but until then, below is postcard - a visual sampler - of some of the details from Portrait design.
Official NPG Doppelganger Website
Previous OOM CREATIVE blog entry


OOM Creative is part of the team developing strategies, workshops and prototypes, for the next generation of artists working within virtual environments. This is The Australia Centre of Virtual Art LAB (ACVA LAB) an innovative project funded by the The Australia Council for the Arts that runs through to March 2010.
The Australia Centre of Virtual Art Lab (ACVA LAB) is a forward thinking initiative to promote the pioneering work of Australian artists using virtual world platforms. ACVA LAB will advance the development of artistic networks, prototypes and exchange with its central questions: “What could a virtual art lab be if it was imagined by artists for artists?”
The project team comprises of Chris Dodds Icon.Inc, Adam Nash and Greg More OOM Creative - three of Australia’s most recognised virtual art and architecture experts. http://www.acva.net.au/
Official Press Release: Press Release 14th July 2009 [PDF]
Please check back soon for more information.

OOM Creative is excited to be working with the National Portrait Gallery, Canberra, on a forthcoming exhibition Doppelgänger. Curated by Gillian Raymond the exhibition will feature international and national artists working in Second Life who have been commissioned to address the themes of identity, self, and new interpretations of portraiture in a virtual environment.
OOM Creative is designing the overall exhibition environment including landscaping and architecture and are looking forward to working with the artists while they are residents in the months leading to the exhibition opening in October 2009. The project will develop in three design phases allowing the nature of the exhibition and its context to develop organically over time. More to come as this project develops. The imagery above shows the design at the end of phase one, and below, the artists on the island. More details and imagery to come as the project develops.


A recent set of visuals developed to explain how OOM Creative is developing environments for the immersive internet; designing how digital information and objects translate into shared digital environments.
The images above are diagrams of objects and environments, and the colored elements represent different media channels or information streams.

If one looks closely at the make up or DNA of a media channel one can see that it made from a collection of smaller elements (these could be data, imagery, 3D models etc ).

In the new paradigm of web 3D we can consider 3D digital space as a media channel, which provides a great context to experience other elements from a range of information channels, be it in a platformed or structured space,

or to be experienced in an informational landscape.
OOM Creative is advancing the role of design in these emerging hybrid environments that utilize digital space as a new context for sharing information.
If these ideas are of interest to a project you are developing, your R&D team or business, you can send us a message through the comments form below (remains private), or just drop us a line at info [at] oomcreative.com.

Naturally having work featured in - and attending the opening of - the Design and the Elastic Mind exhibition at MoMA was a great highlight. An extraordinary exhibition curated by Paola Antonelli was the spatial equivalent of walking through 5 years of innovative art, design and technology blogs. Visualisation - Not Your Usual Interfaces - the section I had work featured in - has resonated for its focus on how designers are considering different scales of information. Most of the visualisation section was based on order of magnitude problems or opportunities to deal with data sets requiring innovative approaches using visual outcomes. Less about illustrating quantity, more about the qualitative and temporal conditions of information, where aesthetics are a driving factor in telling a story through data and image.
link to the exhibition website:
http://www.moma.org/exhibitions/2008/elasticmind/
my exhibit:
http://moma.org/exhibitions/2008/elasticmind/#/71

As well as director of OOM CREATIVE, I’m also a lecturer of architecture + design at RMIT University, where I recently curated a show entitled Synthetic Environments. This focused on synthetic environments as contexts for research, design and learning. The exhibition features studios, research projects and workshops utilizing virtual worlds, videogames and realtime digital environments for creative purposes.